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  • On which platform are you active? Since you have said, that you have moved from fandom entirely.

    Big thanks, if you are going to respond.

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    • I'm online under different pseudonyms. After all that has happened, however, I don't feel comfortable sharing that information at this time.

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    • Understandable enough, take care. Also are you working on any Slender games? 

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    • I'm taking some well needed time off.

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    • Good thing, without you, we as Slender community, would not be that good.

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    • AladeenMadafakar wrote:
      Good thing, without you, we as Slender community, would not be that good.

      Without.. HIM? Srsly? His games is never coming out. Everything what he do, is announicng games. Not doing them. 

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    • 5necrominer5 wrote:
      AladeenMadafakar wrote:
      Good thing, without you, we as Slender community, would not be that good.
      Without.. HIM? Srsly? His games is never coming out. Everything what he do, is announicng games. Not doing them. 

      I understand where you are coming from, but you have to know that it's not that easy to simply make a game in today's market. I'm not a perfect example of what all developers should be, but I'll be damned before someone tries to take away something that I've spent a majority of my entire life working for.

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    • SlenderDev wrote:

      that I've spent a majority of my entire life working for.

      Could you tell us, please, how many times you have announced and then cancelled "The Chaser", as example? And also, how many years you have been doing this?  Oh yeah yeah, btw, stealing other's screenshots (from other games, from S:TA's beta, even from someone's texturepack for Slender: The Arrival omg), lying about involvment into other game projects (Slender: Anxiety), stealing trailers, also, telling the others such cool things like "We are in cooperation with Blue Isle/Parsec".

      Stop saying "I'm not the perfect example". It doesn't works. It doesn't justify you.

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    • 5necrominer5 wrote:
      SlenderDev wrote:

      that I've spent a majority of my entire life working for.

      Could you tell us, please, how many times you have announced and then cancelled "The Chaser", as example? And also, how many years you have been doing this? 

      Oh yeah yeah, btw, stealing other's screenshots (from other games, from S:TA's beta, even from someone's texturepack for Slender: The Arrival omg), lying about involvment into other game projects (Slender: Anxiety), stealing trailers, also, telling the others such cool things like "We are in cooperation with Blue Isle/Parsec".

      Stop saying "I'm not the perfect example". It doesn't works. It doesn't justify you.

      I've been working on The Chaser since summer 2016, you can still find various links or images around the internet from back then.

      Justifying myself doesn't fix what I've done. But, it's a start. I've also apologized to Hades Productions (the developer of Slender: Anxiety), in which you can find here.

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    • Atleast he's not like YandereDev.

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    • KaijuFan85 wrote:
      Atleast he's not like YandereDev.

      That guy is quite the piece of work

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    • Fobarimperius wrote:
      KaijuFan85 wrote:
      Atleast he's not like YandereDev.
      That guy is quite the piece of work

      Indeed he is.

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    • KaijuFan85 wrote:
      Atleast he's not like YandereDev.

      What did YandereDev do?

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    • KaijuFan85 wrote:
      Atleast he's not like YandereDev.

      Uhm...thanks?

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    • 5necrominer5 wrote:
      SlenderDev wrote:

      that I've spent a majority of my entire life working for.

      Could you tell us, please, how many times you have announced and then cancelled "The Chaser", as example? And also, how many years you have been doing this? 

      Oh yeah yeah, btw, stealing other's screenshots (from other games, from S:TA's beta, even from someone's texturepack for Slender: The Arrival omg), lying about involvment into other game projects (Slender: Anxiety), stealing trailers, also, telling the others such cool things like "We are in cooperation with Blue Isle/Parsec".

      Stop saying "I'm not the perfect example". It doesn't works. It doesn't justify you.

      Dude, you need to be patient. It's not snippity snappity easy to create games with the snap of your fingers. Because I have an example right here:

      Take the game Dark Deception, (I'm guessing not a lot of you know about this game), the creators, Glowstick Entertainment, are still working on Chapter 4. Chapter 4 has been in the works since June of 2019. So it's really going to show how hard it can be to make games. 

      And same with Slenderdev making the Chaser. The game could be huge for all we know, in fact, it could be bigger than the arrival for all we know (Highly unlikely though). So if the game is taking a while, it's because games are not easy to make.

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    • ÑeñeBrah wrote:
      KaijuFan85 wrote:
      Atleast he's not like YandereDev.
      What did YandereDev do?

      Look it up on YouTube, there's a lot of videos related about him.

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    • ÑeñeBrah wrote:
      KaijuFan85 wrote:
      Atleast he's not like YandereDev.
      What did YandereDev do?

      There is so much to cover with that guy, but to simply put it he's basically one of those guys who works on a game forever using donations, refuses any help from anybody, and believes anyone who hates his project isn't worth his time.

      Kaijufan is right, search his name in youtube because the documentaries on the guy go into high detail.

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    • A FANDOM user
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